THIS IS A BONUS “BEST OF PRESENTATION” OF FALL 2019
TITLE
‘Gaming Disorder’ Is Now an Official Medical Condition, According to the WHO
DESCRIPTION
This article will engage the class and stimulate a good discussion of “gaming disorder. “According to the new definition, gaming behavior shifts into a disorder when it takes precedence over other daily activities, and starts to impair a person’s relationships, school or work responsibilities for at least a year.” Most importantly for the Psychology course is the part of the article that focuses on whether enough research has been completed to genuinely consider gaming to be a disorder or whether it is part of an overall behavioral addiction which includes internet use, social media, texting, and so on. A good idea is for the class to consider how research into gaming could be performed.
SOURCE
Time, May 29, 2019, by Alice Park
LINK TO RESOURCE
https://time.com/5597258/gaming-disorder-icd-11-who/
(Tiny URL) http://tinyurl.com/yxg643ry
CLASS DISCUSSION QUESTIONS
•What is “gaming disorder?”
•Why has the World Health Organization considered it to be a serious enough problem to be labeled a “disease?”
•The article posits different perspectives on the accuracy of the research. What are the perspectives?
Using the principles of Psychology as a Science design an experiment that would help answer the question as to whether gaming is an actual addiction.
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